SLiding the SLippery SLope, SL SLapping Ageplayers in Standard SL SLapdash Style
I jutht got back frub the dentitht, my bottub lipf ithn't working all that welb.
This story is still developing as I'm writing this, and even I can't guarantee where this one will end up.
Napping Through the Apocalypse
Copybot
!There, I said it. I bucked the trend, and am running like the rest of the hordes of mindless sheep that are stampeding to and fro through the SL
world at this moment. I have decided to not think for myself, but to gleefully take up arms and try to lynch the nearest person that might even vaguely resemble a bot or a bot lover. Who needs logic, when mass hysteria is so much easier, and gives one a reason to run about in splendid panic-stricken horror?Ahh
no. Not gonna happen.It is just my luck that the LibSL
team headquarters it located in the same sim
as myself. Not that that's a bad thing in of itself, I've talked to them on a number of occasions and compared ideas and thoughts. They generally keep to themselves, and only on occasion have I seen hordes of lookalike avatars come stomping through. All in all more of a speck of interesting outcome more than any real cause for concern.In the last 24-48 hours though things have significantly gone downhill. I've received untold hundreds (maybe even thousands) or automated IM's
stating !quit !quit !quit !quit as if that's all it would take to stop the spectre of piracy. Protesters and flying to and fro, waving signs and accusing everyone else of being a potential Copybot
. It's a level of paranoia that's unprecedented in SL's
history. Reminds me of in SL's
early days that ActiveWorlds
had an auto-ban feature installed that ejected a person if they spoke the word "SecondLife
".Logic may be a wonderful thing, but mass hysteria is far more popular.Personally, other than the endless stream of anti-Copybot
-Security spam, I've been relatively unperturbed by the recent turn of events. Technically, I speak wrongly - this is not a recent turn of events. This has been a pre
existing design weakness in SL
since day one. It has been discussed endlessly, both among the SL
residency and LL's
circle of confidants. In fact, it's not even specific to SecondLife
. The only notable thing with the Copybot
is that it brought the issue up from a low-simmering, let's-ignore-it-and-hope-it-goes-away riddle to instantly being a front-page, extra-large bold print splash disaster. It took a topic that was little understood for most non-techie laymen and laid it out to them in neon technicolor brightness how their content was - is - and will be for the noticeable
future - protected only by a thin veneer of half-implemented software controls and (maybe to a degree willful) ignorance.I am not upset by the concept of the Copybot
, because I was expecting it - or something like it - since the early SL
days. Digital content cannot and will not be protected by means of "security through obscurity" - ie
, by trying to suppress knowledge of how the technology works. It is human nature to want to learn, and to understand. It is also sometimes human nature to try to improperly profit from that knowledge.The protection mechanisms implemented in SL
are not adequate to prevent a sufficiently motivated person from copying others' content. Then again, that's not a secret, and it's not been a secret for a long time. Many people have known that the protections were not up to par, and that sooner or later someone was going to tap that well in a significant way. Even Linden Lab's half-hearted promise to 'protect your IP
rights' could not do anything for a person until after the damage was done.Like many people in SL
I run a business with content I create. I've had to deal with content infringement in the past, and I likely will in the future. Heck, Copybot
may have already scanned my storefront and is prepping a new shop in some far flung corner of SL
. But I'm not going to lose any sleep over it. I knew when I joined that whatever I made in SL
would - sooner or later - be a candidate for theft. Not a matter of "IF". "WHEN". To assume any less would be little more than denying reality. When the time comes that I find my creations have been copied, I'll do like I've always done, which is to file the DMCA
notices, fight tooth and nail, and protect my creations to the best extent I can. But dont
get me wrong, I knew that would be the risks I took when I clicked the upload button. It's the same risk we've all taken.The IP
protection apocalypse might be rolling through, but we can't say we didn't see it coming. Keep that in mind while running along in that herd of panicking sheep. So if you all dont
mind, I'm going to return to my nap and wait for the mass hysteria to burn itself out.- Newfie
Pendragon
Labels: Copybot, LibSL, SecondLife
For Want of a Nail...
"I go, and it is done; the bell invites me.
Hear it not, Duncan, for it is a knell
That summons thee to heaven or to hell."
--From Macbeth (II, i, 62-64)
As I write this, it's been roughly two weeks since the final closing of this year's Burning Life festival. As it is every year, Burning Life is a wide variety of artistic expression, novel builds and a loose expression of the general state of mind of people in SL.Generally I haven't participated in the Burning Life festival, much preferring the winter festival around the Christmas holiday season. As many of you might have noticed, this year I broke with that trend and tossed my hat into the BL festival.Before I continue, below is a little snapshot (as hosted by Snapzilla) of the theme of the plot:
You might have noticed in addition that I've also been unusually quiet in expressing my opinion on the demise of the SL Forums; that is, if you don't include my BL plot build. There was a reason for that in particular, which was to let the BL plot do the expressing of my opinion. In addition, there just wasn't anything in writing I wanted to say that wasn't already said by others.And yet...here I am, posting on my blog about it, ramping up to do exactly what I resolved not to do. Snort if you will, guffaw if you must, chortle if you dare; I can handle that. In fact, I debated even writing this for a while. What pretty much convinced me to write this anyway was the range of feedback I received from my BL build. As expected, I received about equal amounts of positive versus negative responses, from those who agreed with the sentiment to those who basically accused me of being little more than a sh*t disturber.What really surprised me was not the range of feedback (I expected from the beginning the display would be controversial), but the acidity level that was flung at me for - *gasps* putting up "no entry lines" around the plot. Most of the vitriol that I had to endure was not about the content or the subject of the display, but rather that it was inconvenient to have to fly around it. Yep, you heard it here - the worst of the yelling and accusations came from people who accidentally bumped into the no-entry lines. Forget about being moved by the closure of the forums, or incensed that someone would dare mock the Lindens. Oh heck no! How can one think about that little crap when one's convenience is being meddled with!? Heaven forbid these people are too lazy go stop and fly around the no-entry lines, but were perfectly willing to file dozens of ARs and spew oodles of bile in IM over it.You know...sometimes I wonder about people. Basic Parody Art Builds - For DummiesBelieve it or not, there were many people who looked at my plot and just didn't understand what the point of it was. That's not too surprising, after all it is supposed to be art. If it's easily understood, it's not really art.Did that clear up the confusion any?No?Well ok...here's a quick point-list of what the "secret message" was behind the build:- Teh For-Ummms was a form of parody. Basically a form of expression that makes a comment on a subject by distorting the subject in a sarcastic way.
- The plot was kept largely empty and unused for deliberate purposes. It was to represent the potential good uses of the forums that were wasted when LL closed them.
- They aren't ban lines! The plot does not have bans set, they have the access list set. Namely only those named listed to attend the "Second Life Views" meeting were permitted to enter the plot. This represented the tunnel-vision attitude LL employs when dealing with their customers. In this case, the no-entry lines were meant to convey the meaning that if you weren't one of the "Chosen Ones", your feedback wasn't welcome.
- The Trash Cans - pretty direct message there - your feedback, even when you give it, is not used, but instead is thrown out. In addition, at the bottom of one of the cans was a prim representing an Abuse Report - in paper form, wadded up and tossed out.
- The ResMods - If you were to talk near the spot, you might have been "shhh"ed by a ResMod script. Basically, they represent the (wasted and unnecessary) actions of ResMods to perform censorship on the rest of the community.
And if you *Still* Don't Get it....
Teh For-Umms was a commentary on LL's decision to close down the more controversial of the topic groups on their LL-hosted forums.secondlife.com. While claiming to do this as a work-reduction goal, the result is a further stifling of communication between LL and their customer base. Yes it was a drama-filled area, and yes emotions ran high, but the forums was largely the lifeblood of LL's dedicated customer base. People get rude, people get nasty, and they get indignant when it comes to subjects that matter personally to them, and the level of lava that boiled on a regular basis only emphasized the importance of the subjects endlessly debated within.Instead of listening to their customers, LL has decided to instead shut down the mechanisms that allow them to provide feedback at all, be it negative or positive. In it's places they've forcefully fragmented a once lively community and replaced it with slogans and heavy blog censorship. Unless you happen to be on the inner circle of the Linden ear, then your opinion is neither heard, nor wanted.The unfortunate thing is....the bell that is tolling is the knell for all of us in SL.- Newfie
A Quick FYI
Hi all:
Am not making much of a posting here in this one, but wanted to let everyone know that this blog is starting to get spammed. As such, I've turned on the 'word verification' feature to discourage the slimeballs that think the blogosphere is their personal advertising boards. What the word verification does is require a commenter to type in a specific word when posting a comment.
I hope that everyone understands why I need to do this, and also hope it isn't too much of an inconvenience.
- Newfie
Requiem for a Dream
I have a
meme. My meme doesn't have a name, or a place, or even any particular phrasing to it. Untold numbers of people in the world have their own similar meme, cousins and relations to each other, spawned and spawning to and from each other, since the time that the first intelligence on this world thought to themselves
there could be more to existence than this. With each passing of the meme from one individual to another, the meme grows, matures, changes, and with it, changes us, making us grow and mature with it. We are the world that hosts our meme, and the meme the world that makes our hosting worthwhile.
It used to be that all humanity could do was stare up at the night sky, and dream about worlds unseen that flit and flicker through their minds at night. We shared our memes with others, and in the passing, created more memes and inspired countless wondrous worlds and stories, which all cried out to be made and expressed. We became a people of artists, craftsmen, philosophers; thinkers all. We craved to create that which teased and tantalized our thoughts and minds.
Then came along the virtual worlds, far-away lands and cultures that existed only in the form of bits and bytes, worlds crafted and sculpted in the image of the great memes, finally coming to fruition and completion. At first, they were games, sandboxes for play and idle entertainment. Then came along SL, and our memes rejoiced.
Your World, Your Imagination, the architects of this new world proclaimed. A world in which not just nearly anything was possible, given enough time and enough people, anything would become...
inevitable.
It was the Garden of Eden for the mind, a rich soil in which our memes could take root and flower. We were offered a new life - a
Second Life.
One of the many dreamers out there came up with a name for their meme, and in the naming, gave it one for many of us too - the
Metaverse. A universe of the mind, a world-within-a-world. To some, SL became synonymous with that fabled Metaverse, our first and brightest hope that our dreamed-of lands and tales would finally coalesce and launch a new age and new wonders. In many respects it gives us all hope finally, and a real, actual taste of that new age. For many of us, it still has the potential to
be that which our memes cry out for.
To who do we owe this vast opportunity, this great growth and newfound stretching of our horizons? The hale and hearty captain of Linden Labs, known in-world as Philip Linden. He has shown us that the Metaverse is finally coming within reach, and that with great imagination and resolve, we can create that world built on dreams and creativity, that meme within us all. His vision has led the ship called SL through troubled and turbulent waters, taking us through where before the map has been labeled "here there be monsters".
Our intrepid skipper has taken us out past the shoals and rocks of technological and corporate limitation, and now we're facing the open seas of the electronic ocean. Now comes the next stage of our voyage. Where, though, will Captain Philip be charting our course, and what lands will we strike out for? If his recent remarks are correct, it will be a course of increased growth and a revolution in SL's virtual economy. The good ship SL will sail into a bright future, and we will all dream and dance in the lands of the Metaverse.
It sounds like all a wonderful dream.
The strange thing though about the Metaverse - and more specifically about the memes and propel us endlessly towards realizing that dream - is that it has its own impetus, its own direction, it's own drive to grow. It is beyond any one of us, but is rather in all of us. It is the sum of all of our individual parts, it is our infinite imaginations unleashed in infinite ways. It cannot be guided, nor can it be forced. Only through the embracing our memes in all its forms can we truly see it grow and flower. Ideas - and the ultimate in ideas, our memes - they can only grow when they are free.
This is where our hearty Captain Philip cannot lead us, and simply should not lead us. His decisions to take ideas from the resident population and usurp them as LL creations are well intentioned, but they by nature cannot help grow our Metaverse. This ship called SL must be sailed and moored by us all, and only by being an enabler can LL guide us across this vast ocean. Our journey is set before us now, the rudder cannot be turned without altering our path. A Metaverse cannot exist when only one group controls its destiny. Its the fact that it is all things to all dreamers is what makes it become Real.
There are tales among certain North American aboriginal tribes that the world exists on the back of a giant turtle. SL must keep true to that image, to be the provider of the foundation of our world, not a competitor or monopoly-wielding force within it. If we want to see the Metaverse dream become real, we must embrace and rejoice in all the memes of ourselves, not just those of a single Captain with a vision.
- Newfie